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alt.chi: Monsters Attack!

Tuesday, April 13
11:30 AM - 1:00 PM

Sequential Art for Science and CHI
Duncan Rowland, University of Nottingham, UK
Dan Porter, Giant Thumb, UK
Mel Gibson, Northumbria University, UK
Kevin Walker, Knowledge Lab, UK
Joshua Underwood, Knowledge Lab, UK
Rose Luckin, Knowledge Lab, UK
Hillary Smith, University of Sussex, UK
Geraldine Fitzpatrick, University of Sussex, UK
Brendan Walker, Aerial UK, UK

This paper has been produced in the style of a hand-drawn comic and introduces preliminary studies into the assisted creation of sequential art for applications in HCI and science education.

Early Explorations of CAT: Canine Amusement and Training
Chadwick A. Wingrave, University of Central Florida, USA
Jeremy Rose, University of Central Florida, USA
Todd Langston, Pack Life K-9 Behavior Solutions, USA
Joseph J. LaViola Jr, University of Central Florida, USA

A serious games approach is used to motivate digital age owner-canine interaction by focusing on healthy and calm human-canine gaming with a canine expert. Formative results and guidelines are reported.

The Coffee Lab: Developing a public usability space
Maria Karam, Ryerson University, Canada

The Coffee Lab brings new technologies to end users for usability testing and evaluation. This pilot project presents a model for evaluating systems and software in the public domain.

Augmented Reality - Surface Syle
Paul Hoover, Microsoft, USA
Luis E. Cabrera, Microsoft, USA



There?s a Monster in my Kitchen: Using Aversive Feedback to Motivate Behaviour Change
Ben Kirman, University of Lincoln, UK
Conor Linehan, University of Lincoln, UK
Shaun Lawson, University of Lincoln, UK
Derek Foster, University of Lincoln, UK
Mark Doughty, University of Lincoln, UK

An intentionally provocative argument that persuasive technology research is systemically ignorant of behavioural science. An example concept is presented for using operant conditioning and aversive feedback in persuasive technology

Blowtooth: Pervasive Gaming in Unique and Challenging Environments
Conor Linehan, University of Lincoln, UK
Ben Kirman, University of Lincoln, UK
Shaun Lawson, University of Lincoln, UK
Mark Doughty, University of Lincoln, UK

We present a pervasive game where players use innocent bystanders to smuggle virtual drugs through real airport security. The suitability of high-security environments as locations for pervasive gaming is discussed.


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