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Papers/Notes: Devising Input

Wednesday, April 14
11:30 AM - 1:00 PM

Comparing User Performance with Single-Finger, Whole-Hand, and Hybrid Pointing Devices
Xiang Cao, Microsoft Research Cambridge, United Kingdom
Nicolas Villar, Microsoft Research Cambridge, United Kingdom
Shahram Izadi, Microsoft Research Cambridge, United Kingdom

We experimentally compared single-finger and whole-hand pointing devices with hybrid devices that combined the movement of both, and showed hybrid devices can potentially improve pointing performance especially for precise pointing.

How Users Manipulate Deformable Displays as Input Devices
Sang-Su Lee, KAIST, Republic of Korea
Sohyun Kim, KAIST, Republic of Korea
Bopil Jin, KAIST, Republic of Korea
Eunji Choi, KAIST, Republic of Korea
Boa Kim, KAIST, Republic of Korea
Xu Jia, KAIST, Republic of Korea
Daeeop Kim, KAIST, Republic of Korea
Kun-pyo Lee, KAIST, Republic of Korea

This user study is aimed at understanding deformation-based user gestures without considering current technical limitations by observing users interacting with artificial deformable displays with various levels of flexibility.

Cord Input: An Intuitive, High-Accuracy, Multi-Degree-of-Freedom Input Method for Mobile Devices
Julia Schwarz, Carnegie Mellon University, USA
Chris Harrison, Carnegie Mellon University, USA
Scott Hudson, Carnegie Mellon University, USA
Jennifer Mankoff, Carnegie Mellon University, USA

We present a cord-based sensor which senses along three input dimensions. This device could be integrated into headphones, backpacks, and clothing to control mobile devices in an eyes-free manner.

 Minput: Enabling Interaction on Small Mobile Devices with High-Precision, Low-Cost, Multipoint Optical Tracking
Chris Harrison, Human-Computer Interaction Institute, Carnegie Mellon University, USA
Scott E. Hudson, Human-Computer Interaction Institute, Carnegie Mellon University, USA

Minput is a sensing and input method that enables intuitive and accurate interaction on small devices, ones too small for practical touchscreen use and with limited space for physical buttons.


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